The podcast has been done for several nights now, however, our hosting service continues to tell us that it's an invalid file type. The podcast is an mp3, and it's playing perfectly well on Winamp and Windows Media player, so we're not quite certain what's going on.
Wednesday, March 25, 2009
Friday, March 20, 2009
Posted by Rogue at 4:38 PM
Tuesday, March 17, 2009
I'm a long time player of WoW, and every once in a while, I'll get through all the current content that there is, and get bored. I've reached that point currently, and I'm looking for something to replace Warcraft until the Ulduar patch comes out, and brings me back for some more boss-slaying goodness. When I reach this point, I normally look for open betas, and free trials on other MMOs to pass the time.
This time, I took up the main competitor to Warcraft, EA/Mythic's Warhammer Online: Age of Reckoning. Signing up and downloading the trial was easy enough, and the "realm vs. realm" zone battles seemed intriguing. As I was downloading the game, I read up on the classes a bit, and knew immediately which one I wanted to play. From the description, the Chosen class on the Chaos race seemed awesome, like a melee dps class that could wreck hell on the enemies. The character creation in-game seemed to disagree, labeling them as a tanking class. I was very disappointed, as I hate being a tank, and instead rolled a Marauder. Very early on, the game lets you know that it's focus is PvP. The second quest I got was to participate in a "Scenario" (Battleground for you WoW players) that was pretty much a carbon copy of Arathi Basin with three flags. The UI felt completely like a ripoff of Warcraft, as did the way the marauder class played (mutations = stances for warriors). From the bit of PvP experience the game allowed me to play, it became evident that the tank classes are indeed tanks... but less like the "stand behind me while I take the brunt of damage, but deal little myself) and more like an Abram's Tank. Or a Deathknight... or ret pally.
The plate classes can both take a ton of damage, and equally dish it out, which brings to question why even have the light armor melee class at all? The quest system was also uninspired, and the game as a whole currently feels rather flat. The graphics are low-scale, run on any system like WoW's, but they don't have that stylized feel that keep Warcraft's graphics from aging. Unless the game itself picks up in enjoyment, Warhammer will probably get a Last Impression, and not a Review. I expected more out of Warcraft's chief competitor, but I guess that's why they just merged servers.
So I haven't posted in god knows when, and some of you may have tuned into podcast and wondered two things:
A. Tsurai's voice is damn sexy
B. What the fuck is he talking about? One Chinese guy versus ten Japanese? Que?
Well I'm here to give you an answer: shut up. It's my analogy and I will cryptically say it as I damn well please. Now onto the topic at hand: Wanted.
Those of you who are fans of the comics or the movie probably anticipated Warner Brothers would be whoring the title for more cash, and they have: "Wanted: Weapons of Fate" places you into the position of Wesley Gibson, the self-proclaimed bastard child of a legendary assassin. During the course of the game you will progress as both Wesley and his father, Cross. During the demo, you'll progress through a very small portion of the larger storyline (hopefully) whereas in the tutorial, you will play as Wesley.
The game itself is a standard Third-Person Shooter: take for cover, shoot, flank, suppression, etc. Probably the two features that set this game aside from the general 3PS is the ability to run while shooting and curving the path of the bullets, though both features require kills in order to build up a type of gauge to deplete while performing these actions. Aside from that, you have your standard difficulties, appropriately labeled as such: Pussy, Assassin, and The Killer. Sadly, you will only get to play on Pussy for the demo, how iconic.
The only issue one will come across is graphics. Developed by GRIN, who seems to have only developed a handful of games, the graphics fit the settings at hand but still could use some tweaking; however, the game is bound to release on the 24th of March, so that cry will go unanswered.
Despite the simplistic game play and average graphics, the game still has it's "in-your-face" attitude, including moments where Wesley humiliate the player for wasting his/her pathetic existence away with video games and being an overall failure of humanity. While myself and others know this to be another franchise cow Warner wants to milk dry, I still intend to buy this game for all it's success/failures. I hope others will to, otherwise: "What the fuck have you done lately?"
Monday, March 16, 2009
I used to read a lot of gaming magazines (most likely due to the fact that my brother had a subscription to PCgaming and often had them lying all about his apartment for my boredom convinience). At some point later on, after reading many of those magazines, I was playing Bioshock and thought to myself "didn't I read about this like, 3 years ago? How long has this game been in production?"
I got to thinking about how the particular article I had read claimed that this 'new and amazing game!' was going to feature things like, the ability to create your own abilities by combining other abilities and mutating your genes, realistic physics, and a very twisted plotline that allowed you to be whoever you wanted throughout the game. It sounded pretty amazing.
Now, bioshock IS a good game, don't get me wrong, but it definately didn't quite meet what they had said it would. I thought to myself, "What happened!? Where did these features go!? Did they erase them or did they never have them in the game to begin with?"
I suddenly felt let down, and then I thought, dangerously, about the other articles I had read about games yet to be released, things like Hybrid and Deep Space, Fable 2, Ghostbusters, all titles that are reported to be absolutely amazing for X number of reasons. Would they fall down on the job to?
I remember hearing about Warhammer, early on, and how it would have a system in-game that would cause the game mobs to come together and form societies that would grow if unchecked, and eventually attack player cities. A feature that I think we'd all agree sounds pretty awsome, except it was scrapped, apparantly, so they could spend more time on PVP objectives.
I feel like every game is striving to re-revolutionize the industry with some new level of graphics, control scheme or in-game feature. All of which they spend too much time on perfecting (usually not even into perfection) while other features get overlooked and shrivel up like an unwatered house plant. How many more games are going to be released that are to easy, too short, or too clunky before designers realize that this isn't working?
Many gamers ask why people keep playing games like, World of Warcraft and Half-Life 2, and the answer is quite simple. No one yet has done something better. Instead, they try to re-make the same game only with better graphics or control schemes.
Ultimately, we as gamers are at the mercy of the developer, but we also will determine, always, what is popular. A new feature or control scheme will not be the deciding factor of what makes a game better than another. The only deciding factor is if it's accepted by the public, by us.
Sunday, March 15, 2009
Our first episode of FRAGD FM is up for listening on the intrawebs. I't been submitted to the iTunes and Zune stores, and hopefully they'll pick up the feed. Sorry about the technical limitations on the recording, we really wanted to use Skype, but the damn thing fought us at every turn, so we're looking for a solution to it.
Saturday, March 14, 2009
Tuesday, March 10, 2009
Yes that's right folks, I'm introducing our very own podcast! Welcome to FRAGD FM. Hopefully, we'll have a real episode up later this week, but I'd like to point your attention over to the right, where we have a yahoo media player and the podcast announcement... in podcast form!
Thursday, March 5, 2009
For those of you not following Epic's Latest in the Unreal Tournament franchise, Epic has been hard at work at a "major" expansion to the game. Dubbed the "Titan Pack," this massive free downloadable content (yes I said free) is perhaps the biggest free DLC ever. And it's out. Today.
Tuesday, March 3, 2009
I figured this might be interesting to some people, so I'm going to start a weekly feature called "Week In Release." Basically, I'm going to pick through this upcoming week's releases, and siphon out the gems from the shovelware.